Decent damage, but I get one/two shot if I get jumped, spiders go down, or do hard expeditions. 1 to Melee Strike Range Supported Skills. 2. but not sure if its worth over another normal support. Additional Effects. I'd like to farm some simulactrums too but the one i tried i felt way to squishy. Melee splash gives a more multi instead of a less multi ReplyDivergent Melee splash makes your clear very fast with the speed from Flesh Offering. Trade . Divergent Melee Splash reads “Supported Skills deal (-40–0)% less Damage to surrounding targets” when you socketed in The Squire which has +8% to Quality of Support Gems, it makes Divergent Melee Splash reads “Supported Skills Deal 12%(?) MORE Damage to surrounding targets. Monsters gain 10% increased Maximum Life each time they are Revived. GLOVES The gloves are Triad Grip with 1 red and 3. Your gloves aren't from this world. Anomalous Melee Splash is the go to if you don't have the Squire for mapping, and should be swapped out for Divergent Multistrike for most optimal damage on single targets. g. I highly recommend to put in the divergent SRS only for bossing, the movement speed which the normal gem grants is way better for mapping. Awakened Minion Damage Support provides generic damage for minions. Added chaos average damage at lvl 20 = 210. Press question mark to learn the rest of the keyboard shortcutsI managed to increase the dps of this build using the Melee Splash+Hydrosphere trick that someone here suggested. 15. Divergent melee splash gets more splash damage per quality and nets a 99% as splash, which would give you a 1. Awakened Unbound Ailments Support greatly increases damage and duration of Poisons on the enemy. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. 4. Just 2 plain spiders and only divergent melee splash as a skillgem. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Tag: Support Supported Skills have (35-54)%. Unbound Ailments. Hydro - essentially copies your damage offering you either 59% or 100% more depending on regular or divergent melee splash You want to have nearly 100% berserk uptime on bosses which is obtainable due to them offering you 20 power per cry, you want your hydro placed on top of them. Strike skills with Melee splash will deal extra damage from the splash hit when Hydrosphere is also hit. Get a divergent melee splash. . But everything from kosis or omni does one shot you after wave 27 and the dmg is solid, but not that extreme good for 100ex+ investment. That improved clear by a lot because you have both splash and shockwaves from stuns for clear. Monsters gain 10% increased Attack and. in isn't affiliated with or endorsed by Grinding Gear Games in any wayAt the moment I'm using Melee Splash instead of Multistrike for mapping which gets the job done perfectly, but will likely pick up asenaths and go back to multi. Divergent: 1% increased Duration of Cold Ailments: 100: Item acquisition. Holy Flame Totemu na Srs---- -- Melee Splash - /// - -na Multistrike---->>> <-----The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. It is adjacent to the Outer Cloister and the Jail. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Do strikes gain that. Then, make it so Melee Splash affects the target you hit with its AoE at one third to one half effect, meaning with a normal Melee Splash you'd have likely 20-30% more dmg on single targets (divergent Melee Splash giving up to 33-50% more). the hydro combo should works this way: first you need +1 strike target and optimally divergent melee splash 20/20 (which has 1% less splash dmg). You'll lose some damage, but it's not gonna kill the skill at all. 100. GLOVES For the gloves, I recommend Grip of the Council while mapping, and SRS duration gloves for Pinnacle bosses. Unbound Ailments Support 20%. Hi, I have this build up and running fairly well but I wondered why people still seemingly use divergent melee splash without hydrosphere (since it's nerfed interaction). You want your banner planted for bannerman. Feels really solid right now, I'm getting decent minion speed from jewels so that support doesn't seem necessary. now you put hydro on the boss and smack him. You could add melee splash as 6th if you want to, I guess that's personal preference - I find if very unnecessary, and have run even fracture maps without feeling the need. You lose two gem slots though because you need to run arcanist brand linked with hydrosphere to consistently overlap the sphere onto the target. 5. There are tacklers and then there are these guys. I use double strike with attack totem to level since act 1, early 4L setup is double strike + melee splash/ancestral call + melee physical damage/brutality/fortify + multistrike. At that point you're sacrificing so much damage, why even go HS. Chance to Poison. Awakened Minion Damage. second one emulates the interaction with hydrosphere and divergent melee splash that basically makes the spiders hit twice per attack if the hydrosphere is on top of the boss. When he enters the zone, any successful hit-stick made while running towards the line of scrimmage will result in a fumble. Viper Strike Attack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)% Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. No, it's not a targetable entity unfortunately, so no attaching of Brands and such either. 9. Divergent Bone Offering (20 / 20) Divergent Vitality (20 / 20) Divergent Tempest Shield (20 / 20) Settings. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Trust your mind and strengthen. In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. 0. 40k ehp in your current build will not be able to do simu30 comfortably. So not much change there. and still has some leveling to go but I solved my T16 super juiced problem for the most part by running awakened melee splash (lvl 1, 8c) rather than multistrike. use divergent melee splash. 5 million DPS, which isn't nothing, but it's also not a lot. the second strike on the orb will trigger the splash damage and divergent melee splash has only -1% less dmg as 20/20 gem. Anomalous/Divergent Melee Splash: Which grants 20% increased Melee Damage/40% more Damage to surrounding targets respectively. 1. Now, while I've definitely seen flicker strike builds that do enough dps to kill sirus before he starts doing mechanics, I don't think that's currently within my budget to gear up to that level. Afterwards, you may find her in any town or your hideout. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second. - With divergent melee splash, putting a hydrosphere on a boss that your spiders are hitting will splash that % more damage hit from the sphere back onto the boss. 0d. Made a really nice difference in mapping ReplyIf you utilize Hydrosphere with additional strike targets, the Hydrosphere will spit these icy waves out at the nearest target, and means later on you can switch out Ancestral Call for Melee Splash (Divergent Melee Splash at 23Q is effectively a 105% more damage link if placed next to a boss. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. Edit. I self crafted a 11 passive cluster (magic at the moment, I clearly don't have the budget to imprint and try the life roll) I can now confirm that the divergent melee splash / hydrosphere work really well and carry my pinacle boss dps at the moment. That will cause melee splash around. You might know that divergent melee splash + hydrosphere doubles your dps. Last edited by SerialF on Dec. You want chaos. Supported Skills have 0. If we raise this to 53 quality with diallas malefaction, we WILL see a 65% more damage mod. Cost & Reservation Multiplier: 130% Requires Level 72 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Melee Splash SupportSupport, Melee, Attack, Strike, AoEIcon: SLevel: (1-20)Cost & Reservation Multiplier: 130%Radius: 14Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. - Amanamu's gaze update. It does not grant a bonus to your character, but to skills in sockets connected to it. Level: 1–20. Divergent Melee Splash Support. Empowered Elements. I've been on autopilot farming simulacrum with usually 2-4 deaths per run, but just cranked some upgrades and want to add more. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. See full list on vhpg. divergent melee splash makes mapping feel great. Divergent Melee Splash Support. This is possible only with Divergent Melee Splash since it doesnt have splash penalty. Icon: 3. Good call. 5% increased Damage with Bleeding This is a Support Gem. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. 21% awakened lvl5. 18 PoBs I'm running Melee Splash for both single target and clear. Then, the projectile from your own lightning bolt also hits… thus double hitting. 1M direct hit damage and 18. Cast when Damage Taken. Improving Akaraalis build. Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. for. I'm with a 480 pDPS one handed axe and some other pretty sick items, with full ascendancy tree, at level 79 and I can barely do 16 maps. Gooood. Glacial Hammer culling + Herald of Ice + Melee Splash & Strike from tree (CLEARING) Glacial Hammer shatters non-unique enemies at <1/3 life if frozen. Using awakened ancestral call and divergent melee splash you basically 1 shot every single pack, and being a raider I have over 200% movement speed almost all the time. does the divergent melee splash hydrosphere bug still exist? did they fix it or can u still double ur dmg with hydrosphere on top of the boss? Last bumped on Nov. Level 21. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee. com Fantasy. Life: 4,302 132%pobb. 9. So looking for a solution, I tossed Divergent Melee Splash into the golem links (replacing damage on full life) This move dropped my dps value to 89 million, but gave the golems LOTS more clear speed. Withering Touch Support 12%. 3. Divergent Melee Splash with 20% quality almost negates the penalty of melee splash to near targets, which is a lot better than splash aoe that awakened gem provides. Awakened Melee Splash Support has been added to the game. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. squire will add in the remaining gems from (3) that you dont take, plus most likely a melee physical damage supportDivergent Melee Splash. Awakened Minion Damage Support 29%. for. 1. One thing about your write up, I think In the links section maybe add something about melee splash/divergent melee splash for clear. For endgame bosses, swap Melee Splash to Multistrike for more damage. Path of Exile Wiki editing functions. 2. We also take a bunch of +melee strike range nodes on the tree (+11, and Strike Skills which target additional enemies can do so from 30% farther away). hey i gave it a good first test in my 2 years+ of poe, was always afraid of the negatives but anyway tested it and i liked it actually. 1M damage, that is already great. Boneshatter does damage to yourself so it spawns the Hydrosphere on top of yourself making targeting it much easier than if it spawned on the boss. Swap it out for multistrike for bossing. Unrelenting Timeless Maraketh Emblem is a map fragment. Can only be used once. Divergent Melee Splash with 20% quality almost negates the penalty of melee splash to near targets, which is a lot better than splash aoe that awakened gem provides. Awakened Multistrike Support Attack, Melee, Support. I wonder if the poison damage of 'viper stirke' is doubled if 'viper strike + melee splash' is used with 'hydrosphere' and I wonder if trigger enchant my claw would be effective if that's possible. Reply . 10 % chance to double Stun Duration. Supported Skills deal (41–50)% less Damage to surrounding targets. Ditch defiance banner and get Herald of Purity. 1. Buy. Maybe a helm enchant for srs and work on crafting it. I didn't have AW Multistrike or Divergent Melee Splash, since hen I've found AW MS and I'll get the Divergent Melee Splash eventually. Ruthless was replaced by Divergent Melee Splash. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Every target hit will splash, hydrosphere can be hit and splashed off. The splash. 15. Gem upgrades. Quote this Post " pipettebymouth wrote:In town get ancestral warchief and replace Ancestral protector as well as remove melee splash (these two are no longer needed). I was thinking since I already run an asenath glove on top of profane Bloom, if I just down one minion the whole pack will explode. Supported Skills have 0. Divergent vs Awakened melee splash support. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. No, it's not a targetable entity unfortunately, so no attaching of Brands and such either. +1 strike allows the second lightning bolt (melee) to hit. 0c 1 6. the awakened version only has 10% increased melee damage compared to the divergent one which is. That's also why divergent melee splash is better than awakened, the multiplier and interaction with hydrosphere basically doubles damage. 3. I personally prefer rocking Cyclone - CWC - Desecrate - Fortify - Infused Channel - Inspiration in my 6L Business, Economics, and Finance. Reply. Lifetap. Buy. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. With melee splash on Spiders they splash damage to the boss. Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Damage to surrounding targets Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1%. Horadric Malus Location. g. they way i solved the issue with carrion when mapping was using anomalous multistrike+awakened melee splash while using torrent's reclamation and have regular Convocation linked to a +5 enhanced along with divergent vitality and clarity slotted to vertex; it makes convocation on a 1. - Start buying alt quality gems, like divergent srs, divergent melee splash, divergent multistrike etc. GLOVES The gloves are Triad Grip with 1 red and 3. 2. 13] 100% Delirious, Low Budget: Successful, Divergent Melee Splash - YouTube Path of Building: Splash would only be for. I didn't have AW Multistrike or Divergent Melee Splash, since hen I've found AW MS and I'll get the Divergent Melee Splash eventually. But melee splash also interrupts the pulse chain, and makes your clear worse. With divergent melee splash, it is only 1%. - Void Beacon jewels, flesh and flame. Divergent: Maximum 0. In practicality, using Cyclone as the trigger for the Cast when Channeling link makes the Hydrosphere-Melee Splash interaction incredibly cumbersome, as ideally the build wants to benefit from Cyclone's high attack rate to take advantage of on-hit effects (like LGoH). Passives. Divergent Tempest Shield. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. Shield Charge Attack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: 10 Mana Attack Time: 0. I don't know if this is the best Arakaali build, but I clear a lot of sims with just one death and they're mostly my fault. spiders use viper strike. Disclaimer: In my 3. You hit 4 times with both Vaal wells down: 1 melee, 1 projectile, and 2 vaal well projectiles. Chaos Orbs. Defensive layers: 100% Physical damage from hits taken as elemental damage: 50% - Lightning Coil, 16% - Helmet (can be 18% with greater ichors),Divergent Melee Splash Support (20 / 20) Added Chaos Damage Support (item provided) (29) Envy (item provided) (25) Divine Blessing Support (20 / 20) Flame Dash. GLOVES The gloves are Triad Grip with 1 red and 3. Haste feels much better, I've tried both, ended up with malevolence auls uprising, and sincerely wishing I got a haste instead, and had the blessing for the "burst". Divergent Melee Splash Support for 666. 18 PoBs I'm running Melee Splash for both single target and clear. Ancestral call is probably good enough that you don't need melee splash for clear, which is really useful. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. oro covers frenzy generation and good. I really enjoyed it in expedition league but it's pretty pricey, you'll want some good cluster jewels. Multistrike. For clear i would use minion damage and not multistrike. Although we lose the default Area of Effect. 5 seconds average previous method, and 5. I've got a corrupted 21/21 version and it actually does 2% More damage to surrounding targets instead of 40% less, so I do more damage to my splash targets than the main target. Level 95 Hybrid Raise Spiders Occultist 3. Combined with Herald of Ice & +strike target and melee splash provides decent clear capability even if melee. Yup, just swap the gem. Divergent Melee Splash 6. 3. they use their own version of viper strike, which does a small aoe. I started to get more 6 orbed rewards, and less 4 orbed rewards. Supported Skills deal Splash Damage to surrounding targets. 18 PoBs I'm running Melee Splash for both single target and clear. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Crypto Divergent Melee Splash: 59% more to surrounding targets Neat/Weird ones: Anomalous Mana Leech: It is just Indigon but without a cap Anomalous Close Combat: 100% increase effect of combat rush Divergent Controlled Destruction: 25% chance for Lucky Damage AoE Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Performance is good. It requires Level 18. I'd imagine either Winter Burial's splash effect and/or Melee Splash support, but I can't find any definitive information, nor does my in-game testing give me any real indication. GLOVES The gloves are Triad Grip with 1 red and 3. And as poison needs to ramp up before it deals good damage, the more target it can hit at the same time will increase clear by a lot instead of restarting every time it kills on target and. Anomalous Arrogance. Free skill-sockets. Divergent Melee Splash. Supported Skills have +5 to Melee Strike Range Melee Splash Support Divergent Supported Skills deal -100% less Damage to surrounding targets Pulverise Support. 6k. Corrupted Yes. I'm running divergent melee splash, multistrike, and withering touch 100% of the time in my build. Your clear is going to be pretty terrible without melee splash for Simu, drop minion dmg for melee splash if its simulacrum specific your damage feels lacking for. If dual wielding, will strike with both. ” Divergent Melee Splash support can be a 100% damage multiplier option for other strike skills. Edit: there was a bug that hydrosphere only went on CD if the player hits it. enemy takes both the damage from the strike. For clear use divergent melee splash, this makes a big difference. Divergent Multistrike Support is a substantially cheaper replacement for the high priced awakened version. However, you can equip AC and hit the sphere (with Molten Strike) for 2x balls against a single enemy. Trade . Although we lose the default Area of Effect. Cannot support Vaal skills, channelling skills, or triggered skills. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. sammyjammer • 7 mo. You'll also need to do some changes to the tree. This is because the unintended interaction of Melee Splash cleaving on. Chaos Orbs. And yes, Divergent MS is hyper strong. 20/20 has 1% less splash damage, so your single target damage nearly doubles. This built-in splash will then hit the hydrosphere -> proc your divergent melee splash (99% of main hit damage) -> The melee splash gem hit will then hit you primary target again, effectively doubling your damage. 4 Chaos Orbs Trade Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [ Supported Skills. Generosity. - Amanamu's gaze update. You'll also want to grab a Divergent Bone Offering and annoint Charisma to your amulet. 373. 0. Chaos Orbs. This is because the unintended interaction of Melee Splash cleaving on. The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. The Melee Splash thing only half? works anyways due to the skill mechanics. Divergent/ awakened melee splash - more damage. I also use Hydrosphere + Divergent Melee Splash on spiders to basically double their damage because since legion all strikes have small aoe so when Hydro is right at top of boss spiders will hit both boss and hydro, splash from hydro and that hits boss again. 7s-ish cd. Divergent Purity of Ice 55 Duped ex from currency chest at 770 regal count 60 Sg server crashed - lost phantasmal toxic rain and 3 other wings. CryptoDivergent Melee Splash: 59% more to surrounding targets Neat/Weird ones: Anomalous Mana Leech: It is just Indigon but without a cap Anomalous Close Combat: 100% increase effect of combat rush Divergent Controlled Destruction: 25% chance for Lucky Damage Infused Channeling: Gain infusion after channeling for -. Also, as occultist, you want to get your hands on Witchfire Brew asap ideally :x . Side note for Flicker enthusiasts, since we use Melee Splash. Unleash. Looking for way to further improve my Arakaalis build apart from more levels. If op is is talking about buying a 30+ ex piece, then 1. Shield Charge Attack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: 10 Mana Critical Strike Chance: 5. Not the best mapper by any means, but decent enough. So, the staff has +3 to level of socketed support gems as well as +10% to quality of socketed support gems. Wrong. Level. My character is level 92 and saving for aegis. Even if you have 0% on melee splash, as long as their are at least 2 enemies in Range of your skeleton (1 main target, 1 aoe target), it increases the damage your skeletons dish out and therefore increase. Basically, most awakened gems just have better numbers, but it has big impact in terms of maxing buildPath of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Awakened Minion Damage. More dps. 'Melee' (A lot of the better skills push the definition a bit!) builds that explode packs. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Swap melee splash > Multistrike for Piety boss fight Unlinked:. (Divergent) Melee Splash On a pure 3L, Divergent Minion Damage will offer the most single-target damage (this is a very broad generalization, but will be fairly true). Supported Skills have (0-57)% more Melee Splash Area of Effect. Frost Blades creates blades off the orb,. Thinking about dropping melee splash and minion life to use anomalous despair+ intuitive link on AG for massive chaos res shred. 1. (Divergent melee splash + Hydrosphere) 6 Feb 2022 - Updated passive tree 3. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Reply. Wiki wiki. A 20/23 in a disfavour does 65% more damage to surrounding mobs. But the idea here is that the splash is for clear and minion damage is for giga tanky boys. Divergent Melee Splash. +0. could imagine this as idk. Divergent Multistrike. 5% increased Attack Speed. This would be the full PoB changes. Ancestral Protector Attack, Totem, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (90-180)% of base Effectiveness of Added Damage: (90-180)% Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. I used it before and it was charging up when hit by shock or chill effects. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Cannot be supported by Multistrike. Strike. Supported Skills deal Splash Damage to surrounding targets. Also would like some advise on Necro vs. 1 Summoned Raging Spirits: 50: Phantasmal: Minions can't be Damaged for 0. Steelskin. Divergent Pride: "Nearby Enemies have -5% to Physical Damage Reduction", which can translate in a damage multiplier. Quality. This is because the unintended interaction of Melee Splash cleaving on. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. Also, as occultist, you want to get your hands on Witchfire Brew asap ideally :x . 0. Fire Affinity grants 100% of Physical Damage. You deal. Additional Effects per 1% Quality: Supported Skills deal 0. 5 ex. Hydrosphere turns Divergent Melee Splash into a 99% more damage support. [ Supported Skills deal (1-3)% less Damage to surrounding targets ] Supported Skills have 57% more Melee Splash Area of Effect. for. If a non-unique enemy dies while affected by the debuff, the enemy's corpse. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Season 7: Return of Heroes features daring new quests, all-new heroic courts, and team-spirited NBA rewards. I'm currently running a Vaal Flicker Strike character (PoB here, ~6M DPS with no flasks, Berserk/Vaal totem unchecked), and I had an epiphany. Per 1% Quality: 1 Superior 2 Anomalous 3. The clear is also fine without melee splash thanks to Occy pops. a 20/20 divergent has only 1% less splash damage than your initial hit. 9. As a result, we noticed a huge increase in clear speed and slightly more damage on a single target overall. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Divergent : Take (0–20) Physical Damage per Trauma when you gain Trauma. What you are saying is exactly what's happening: the unmodified attack is able to hit both the sphere and the boss, then both will have a splash area around them. 0c fire dot aura cluser 3. Divergent Melee Splash Support 24%. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Changing from Divergent Melee Splash support to another good support gem will lose you somewhere around 30% of your total damage IF you have 100% uptime of Hydrosphere, which is not always the case for moving targets. Problem is, if you're not abusing this mechanic you're losing out on running a support acting as the BEST clear speed increase gem aswell as a support literally. Get a divergent melee splash. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. The Last To Die - Path of Exile. At level 20, Melee Physical Damage Support offers 49% more Melee Physical Damage compared to Minion Damage Support' s 39% more Damage and higher mana multiplier of 140%, but it adds more to all Damage, instead of. Melee Splash hits ALL surrounding target, no matter how many there are. sub-10ex setup : noticed divergent melee splash gone up to 5ex from 1,5 so you have to gem swap melee splash and multistrike for big bosses, melee splash is fine for any. He suggests using melee splash for multistrike when mapping or divergent melee splash to help make it faster. Summon Raging Spirit can drop anywhere. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. At base, the build wants: Determination (Divergent) Malevolence Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. enemy takes both the damage from the strike. But it's easy to try out and see what you like the best. Supported Skills deal Splash Damage to surrounding targets- Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. With Diverget melee splash they will do more aoe damage than with awakened. [PoE 3. Your gloves aren't from this world. Divergent/ awakened melee splash - more damage. Regular melee splash at lvl 20 deals 59% of your damage as splash, so running melee splash in this case would net you at 1. Same works with stuns as well. With Diverget melee splash they will do more aoe damage than with awakened. Tribal Fury or Gloves. That improved clear by a lot because you have both splash and shockwaves from stuns for clear. Melee Physical Damage Support Melee, Physical, Support, Attack Icon: M Level: (1-20) Cost & Reservation Multiplier: 130% Requires Level 18 Supports melee attack skills. Grace. Supported Skills deal Splash Damage to surrounding targets. Quality 20. You could sacrifice some of that dps via opportunity cost (like melee splash support) for clearing. So, yeah they aren't comparable price wise. - Amanamu's gaze update. Supported Skills deal Splash Damage to surrounding targetsThose Flicker links to start of. This goes hand in hand with getting at least 1 white socket on your Arakaali's via Vorici either off tft or farming it yourself. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. One on your character and one on the boss (that’s the melee hit). Per 1% Quality: Supported Skills deal 0. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike.